import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate, AVAudioRecorderDelegate {
var audioPlayer : AVAudioPlayer!
var audioFile : URL!
let MAX_VOLUME : Float = 10.0
var progressTimer : Timer!
let timePlayerSelector: Selector = #selector(ViewController.updatePlayTime)
@IBOutlet var pvProgressPlay: UIProgressView!
@IBOutlet var lblCurrentTime: UILabel!
@IBOutlet var lblEndTime: UILabel!
@IBOutlet var btnPlay: UIButton!
@IBOutlet var btnPause: UIButton!
@IBOutlet var slVolume: UISlider!
@IBOutlet var btnStop: UIButton!
//recording
@IBOutlet var btnRecord: UIButton!
@IBOutlet var lblRecordTime: UILabel!
var audioRecorder : AVAudioRecorder!
var isRecordMode = false
let timeRecordSelector:Selector = #selector(ViewController.updateRecordTime)
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
selectAudioFile()
if !isRecordMode{
initPlay()
btnRecord.isEnabled = false
lblRecordTime.isEnabled = false
}
else{
initRecord()
}
}
//make record file
func selectAudioFile(){
if !isRecordMode{
audioFile = Bundle.main.url(forResource: "test", withExtension: "mp3")
}
else {
let documentDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
audioFile = documentDirectory.appendingPathComponent("recordFile.m4a")
}
}
//녹음 init
func initRecord(){
let recordSetting = [
AVFormatIDKey : NSNumber(value: kAudioFormatAppleLossless as UInt32),
AVEncoderAudioQualityKey : AVAudioQuality.max.rawValue,
AVEncoderBitRateKey : 320000,
AVNumberOfChannelsKey : 2,
AVSampleRateKey : 44100.0] as [String : Any]
do {
audioRecorder = try AVAudioRecorder(url: audioFile, settings: recordSetting)
}
catch let error as NSError {
print ("Error-initRecord : \(error)")
}
audioRecorder.delegate = self
slVolume.value = 1.0
audioPlayer.volume = slVolume.value
lblEndTime.text = convertNSTimeInterval2String(0)
lblCurrentTime.text = convertNSTimeInterval2String(0)
setPlayButtons(false, pause: false, stop: false)
let session = AVAudioSession.sharedInstance()
do {
try AVAudioSession.sharedInstance().setCategory(.playAndRecord, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
}
catch let error as NSError {
print ("Error-setCategory : \(error)")
}
do{
try session.setActive(true)
}
catch let error as NSError {
print ("Error - setActive : \(error)")
}
}
func initPlay() {
do{
audioPlayer = try AVAudioPlayer(contentsOf: audioFile)
}
catch let error as NSError {
print ("Error-initPlay : \(error)")
}
slVolume.maximumValue = MAX_VOLUME
slVolume.value = 1.0
pvProgressPlay.progress = 0
audioPlayer.delegate = self
audioPlayer.prepareToPlay()
audioPlayer.volume = slVolume.value
// 재생시간 초기화
lblEndTime.text = convertNSTimeInterval2String(audioPlayer.duration)
lblCurrentTime.text = convertNSTimeInterval2String(0)
//오디오 버튼 제어
setPlayButtons(true, pause: false, stop: false)
}
//버튼 여부 설정
func setPlayButtons(_ play:Bool, pause:Bool, stop:Bool){
btnPlay.isEnabled = play
btnPause.isEnabled = pause
btnStop.isEnabled = stop
}
func convertNSTimeInterval2String(_ time: TimeInterval) -> String {
let min = Int(time/60)
let sec = Int(time.truncatingRemainder(dividingBy: 60))
let strTime = String(format: "%02d:%02d",min,sec) // 시간 String 으로 바꿔줌
return strTime
}
@IBAction func btnPlayAudio(_ sender: UIButton) {
audioPlayer.play()
setPlayButtons(false, pause: true, stop: true)
//timer setting
progressTimer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: timePlayerSelector, userInfo: nil, repeats: true)
}
@objc func updatePlayTime() {
lblCurrentTime.text = convertNSTimeInterval2String(audioPlayer.currentTime)
pvProgressPlay.progress = Float(audioPlayer.currentTime/audioPlayer.duration)
}
@IBAction func btnPauseAudio(_ sender: UIButton) {
audioPlayer.pause()
setPlayButtons(true, pause: false, stop: true)
}
@IBAction func btnStopAudio(_ sender: UIButton) {
audioPlayer.stop()
audioPlayer.currentTime = 0
lblCurrentTime.text = convertNSTimeInterval2String(0)
setPlayButtons(true, pause: false, stop: false)
progressTimer.invalidate() //무효화
}
@IBAction func slChangeVolume(_ sender: UISlider) {
audioPlayer.volume = slVolume.value
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
progressTimer.invalidate()
setPlayButtons(true, pause: false, stop: false)
}
@IBAction func swRecordMode(_ sender: UISwitch) {
if sender.isOn {
audioPlayer.stop()
audioPlayer.currentTime = 0
lblRecordTime.text = convertNSTimeInterval2String(0)
isRecordMode = true
btnRecord.isEnabled = true
lblRecordTime.isEnabled = true
}
else {
isRecordMode = false
btnRecord.isEnabled = false
lblRecordTime.isEnabled = false
lblRecordTime.text = convertNSTimeInterval2String(0)
}
selectAudioFile()
if !isRecordMode {
initPlay()
}
else {
initRecord()
}
}
@IBAction func btnRecord(_ sender: UIButton) {
if (sender as AnyObject).titleLabel?.text == "Record" {
audioRecorder.record()
(sender as AnyObject).setTitle("Stop", for: UIControl.State())
progressTimer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: timeRecordSelector, userInfo: nil, repeats: true)
}
else{
audioRecorder.stop()
progressTimer.invalidate()
(sender as AnyObject).setTitle("Record", for: UIControl.State())
btnPlay.isEnabled = true
initPlay()
}
}
@objc func updateRecordTime () {
lblRecordTime.text = convertNSTimeInterval2String(audioRecorder.currentTime)
}
}
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